Video cover: Ashira RBXAnime Zero Farming Guide
Which mode farms which resource — XP, Coins, Gems, Trait Crystals and evolution materials — plus the wave economy and every bonus that stacks on top.
Last updated: Oct 10, 2026 (ET)
ℹ️ Source & snapshot
Routes follow community recommendations from Pro Game Guides (Oct 10, 2026 — developer balance notes plus community routes), cross-checked against animezeroo.wiki. Drop rates and wave numbers can shift with any balance update.
Resource × Route Table
| Resource | Best route | Notes |
|---|---|---|
| XP | Infinite mode | Must be present, dealing damage and alive each wave to get credit |
| Coins | Raids → Nightmare Story | Raid clears pay 35,425 coins; Nightmare Story is the fallback if raids are out of reach (achievements and quests top up) |
| Gems | Nightmare Story | Achievements and quests supplement; gems fund Lucky Spins and evolution |
| Trait rerolls | Nightmare Story | 40% Trait Crystal per clear, plus weekly guild quests, achievements, codes, level-150+ milestones and the guild shop |
| Hu Tao awakening materials | Spirited Away raid | Ghost and Staff of Homa drop there — 25 and 10 needed |
| SM / Mochi evolution materials | Shadow Gate raid | Shadow Essence, Igris' Crests (SM) and Zero Calories Flour/Doughnuts (Mochi) all drop there |
The one rule that ties the table together: materials come from where the content lives — raid weapons need raid runs, story materials need story clears. No route substitutes for the right mode.
Story Difficulties & Trait Crystals
| Difficulty | Trait Crystal per clear |
|---|---|
| Easy | 5% |
| Normal | 10% |
| Hard | 20% |
| Nightmare | 40% |
- Nightmare Story is the gems / Trait Crystal / material hub — 40% crystal per clear is the best rate in the game.
- Story materials drop from regular enemies only — bosses drop none — and the old material pity has been removed.
Infinite Wave Economy
- Every wave settles coins, gems and XP — participation is conditional: be present, deal damage, and stay alive.
- Materials start dropping at wave 16, with better drops at waves 31 and 46.
- After wave 50, rewards grow ~1.35x per wave — deep runs pay super-linearly if your sustain holds.
- In a party, kill XP is distributed by damage share — carrying a lower-damage friend splits their XP, it does not duplicate it.
Bonus Stacking — Check the Results Screen
- Guild: up to +10% coins / XP / drops by guild level; weekly quests and the token shop add Trait Crystals and Lucky Spins.
- Party bonus: +5% per additional player, up to +15% in a full party.
- Fortune (trait): +25% coins / +20% XP / +20% drops — settled on the unit you played the longest that run, so end-of-run weapon swaps do not count.
- VIP / VIP+ gamepasses: +20% / +35% run XP and coins (plus cheaper gem-priced Lucky Spins).
- 2x Drops pass: doubles drop RATES in Story and Infinite only — it no longer adds XP, coins or healing.
The stacking order is not published. Read the results screen after a run instead of assuming bonuses multiply — if a number looks lower than expected, an additive combination is the usual answer.
Putting a Farm Week Together
- Spend the 5 free raid attempts first (30-minute cooldown after the fifth) — they cover coins, gems and both raid weapons' materials.
- Run Nightmare Story for Trait Crystals and gems between cooldowns.
- Close the loop in Infinite for XP once the day's material targets are met — deep waves past 50 are the best XP in the game.
