Anime Zero XP farming routesVideo cover: Ashira RBX

Anime Zero Farming Guide

Which mode farms which resource — XP, Coins, Gems, Trait Crystals and evolution materials — plus the wave economy and every bonus that stacks on top.

Last updated: Oct 10, 2026 (ET)

ℹ️ Source & snapshot

Routes follow community recommendations from Pro Game Guides (Oct 10, 2026 — developer balance notes plus community routes), cross-checked against animezeroo.wiki. Drop rates and wave numbers can shift with any balance update.

Resource × Route Table

ResourceBest routeNotes
XPInfinite modeMust be present, dealing damage and alive each wave to get credit
CoinsRaids → Nightmare StoryRaid clears pay 35,425 coins; Nightmare Story is the fallback if raids are out of reach (achievements and quests top up)
GemsNightmare StoryAchievements and quests supplement; gems fund Lucky Spins and evolution
Trait rerollsNightmare Story40% Trait Crystal per clear, plus weekly guild quests, achievements, codes, level-150+ milestones and the guild shop
Hu Tao awakening materialsSpirited Away raidGhost and Staff of Homa drop there — 25 and 10 needed
SM / Mochi evolution materialsShadow Gate raidShadow Essence, Igris' Crests (SM) and Zero Calories Flour/Doughnuts (Mochi) all drop there

The one rule that ties the table together: materials come from where the content lives — raid weapons need raid runs, story materials need story clears. No route substitutes for the right mode.

Story Difficulties & Trait Crystals

DifficultyTrait Crystal per clear
Easy5%
Normal10%
Hard20%
Nightmare40%
  • Nightmare Story is the gems / Trait Crystal / material hub — 40% crystal per clear is the best rate in the game.
  • Story materials drop from regular enemies only — bosses drop none — and the old material pity has been removed.

Infinite Wave Economy

  • Every wave settles coins, gems and XP — participation is conditional: be present, deal damage, and stay alive.
  • Materials start dropping at wave 16, with better drops at waves 31 and 46.
  • After wave 50, rewards grow ~1.35x per wave — deep runs pay super-linearly if your sustain holds.
  • In a party, kill XP is distributed by damage share — carrying a lower-damage friend splits their XP, it does not duplicate it.

Bonus Stacking — Check the Results Screen

  • Guild: up to +10% coins / XP / drops by guild level; weekly quests and the token shop add Trait Crystals and Lucky Spins.
  • Party bonus: +5% per additional player, up to +15% in a full party.
  • Fortune (trait): +25% coins / +20% XP / +20% drops — settled on the unit you played the longest that run, so end-of-run weapon swaps do not count.
  • VIP / VIP+ gamepasses: +20% / +35% run XP and coins (plus cheaper gem-priced Lucky Spins).
  • 2x Drops pass: doubles drop RATES in Story and Infinite only — it no longer adds XP, coins or healing.

The stacking order is not published. Read the results screen after a run instead of assuming bonuses multiply — if a number looks lower than expected, an additive combination is the usual answer.

Putting a Farm Week Together

  1. Spend the 5 free raid attempts first (30-minute cooldown after the fifth) — they cover coins, gems and both raid weapons' materials.
  2. Run Nightmare Story for Trait Crystals and gems between cooldowns.
  3. Close the loop in Infinite for XP once the day's material targets are met — deep waves past 50 are the best XP in the game.

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