Anime Zero Update 3 Void Arbiter — Trials mode coverageVideo cover: Ashira RBX

Anime Zero Trials Mode

Update 3's floor-climbing tower and the acquisition route for the new Lyth units — every mechanic on this page is creator-reported and unconfirmed.

Last updated: Oct 11, 2026 (ET)

⚠️ Data status — Update 3 (Oct 11, 2026)

Trials shipped with Update 3 "Void Arbiter". Everything below comes from creator coverage and community comments published within hours of launch (Pro Game Guides, Ashira RBX, MK, AkumaBlox). Room numbers vary by source — treat all figures as unconfirmed. Some guides write the mode as "Trails"; the in-game title reads Trials.

What Trials Is

Trials is a floor-based tower mode: you clear room after room, with rewards settling along the way. A single community comment puts the climb at roughly 350 rooms — that figure is unconfirmed. Reported room rewards include coins, gems and summon currencies, plus three materials the new Lyth units need for evolution (creator-reported).

The mode is also where Update 3's new units live: community consensus (two sources for three of them, one creator for the fourth) is that Rin Okumura, Frieren and Astra Yao — plus the reported Ye Shunguang — are all obtained through Trials rather than the summon pools. See the weapons overview for their skeleton entries.

Unlock Structure — Reported

The in-game trial/classes UI gates each new unit behind a cleared room threshold, with solo or co-op conditions. Numbers below are auto-transcribed from creator gameplay and are noisy.

In-game classCommunity nameReported clear roomParty condition
Silver CalamityFrieren~135Solo
Astral BloomAstra Yao~150Co-op
Void ArbiterYe Shunguang (inferred, single source)~202—

A second set of numbers circulated with the update announcement (~250 for Silver Calamity, ~175 for Astral Bloom) and disagrees with the UI figures above — one creator judged the in-game UI the more reliable reading. Neither set is verified; the community has flagged the acquisition thresholds as steep.

Room Flow & Tips

  • Stand near the map center. Enemies spawn scattered across the room — a central position tags them faster than chasing spawn corners (creator-reported).
  • Skip the clear wait. After a room is cleared, pressing E / using leave skips the roughly 5-second wait before the next room (creator-reported).
  • AFK works per room, not for climbing. Rooms can be farmed AFK-style, but progression does not advance itself — each next room still needs a press.
  • Shadow Monarch is the early pick. Its The System passive stacks +4% damage per kill (to L10) — exactly what long tower clears feed on.

The Next Button Timeline

The launch build shipped Trials with only retry/leave options after a room (creator-tested at deployment). A same-day hotfix added a next button (second creator's community edit). The two reports are independent and consistent — the timeline is as reliable as launch-day reporting gets, and joining bugs that kicked early players are reported partially fixed in the same window.

ℹ️ Sources & confidence

Mode existence and unit linkage: Community-verified (Pro Game Guides Oct 11 + two YouTube creators). All mechanics — room counts, unlock thresholds, reward tables, hotfix scope — are Unconfirmed fragments as of the Oct 11, 2026 ET snapshot and will be re-checked as in-game data lands.